
I beat this one and found it a blast to play – I enjoyed it more perhaps as it is fairly easy and rather short so it is an ideal pick up and play game and it is also varied with having those massive helicopter fights, an Ikari Warriors/Commando section and a maze type part, all good stuff. This screenshot is oozing with testosterone.

You’re given a bit of cover to avoid enemy fire, but stay behind the cover and you won’t be able to shoot at the target, despite what your crosshair position might imply. In order to hit the target, you charge explosive arrows. Here, the camera shifts behind Rambo’s sculpted body. Missions 1, 3, 5 and 6 all end with a battle, of sorts, with a helicopter, tank, or both. Once the hit ratio reaches 100%, book it for the exit. You’re given a hit ratio that informs you how much you’ve destroyed. In Mission 4, you take out large crates and containers filled with enemy weaponry. Once you rescue the correct agent, you’ll have 120 seconds to vacate the area before it explodes.

Other false flag agents are scattered around the same complex and will inform you if they’re the person you’re looking for or not (shoot ’em if they’re not – one more casualty won’t hurt). In Mission 2, you’re tasked with rescuing a secret agent amidst a series of non-linear corridors. While Rambo III is for all intents and purposes a six-stage shooting spree, each stage does provide different objectives.
